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Five working documents for people who build learning for other people. All of them live on this page. Nothing to download, no email required, no PDF hidden behind a form.
THE DESIGN CHECK
Good Learning by Design - goodlearningbydesign.com
BEFORE YOU BUILD
[ ] I can name what the learner will be able to DO afterwards, in a verb somebody could watch.
[ ] I know who this is for, specifically enough to picture one of them at their desk.
[ ] I know what they already bring, and I am not about to teach them something they use daily.
[ ] I know the real time budget, not the one in the project plan.
[ ] I know what happens on the other side: what they will be asked to do, by whom, and when.
[ ] I know what success looks like for the person paying for this, and it is not just completion.
PATH
[ ] At every point, a learner can answer "what do I do next" without asking anyone.
[ ] The order is a reason, not a table of contents inherited from a document.
[ ] Each step is small enough to finish in one honest sitting.
[ ] Someone who misses a week can find their way back in without starting over.
[ ] Nothing important is hidden behind a click that looks optional.
[ ] I have removed at least one thing I liked because it did not serve the outcome.
PRACTICE
[ ] Learners do the actual thing, not a description of the thing.
[ ] There is more than one rep, and the reps vary rather than repeat.
[ ] At least one task is close enough to real work that it could be used at work.
[ ] Getting it wrong is survivable and, ideally, informative.
[ ] The difficulty is in the thinking, not in decoding the instructions.
[ ] If AI could produce a passing answer in ten seconds, I have decided whether that is fine or fatal, and designed accordingly.
FEEDBACK
[ ] Feedback arrives while the learner still cares about that piece of work.
[ ] The learner has somewhere to USE the feedback: a revision, a next attempt, a second version.
[ ] Someone learning alone still gets a loop, through models, worked examples, criteria they can apply, or peer review.
[ ] The criteria were visible before the work started, not revealed with the grade.
TRANSFER, BEFORE YOU SHIP
[ ] There is at least one thing a learner is asked to do outside the course, in their own context.
[ ] Somebody other than me could run this without a phone call, and I have checked by asking one.
Any "no" is design work not yet done, which is useful information, not a failure.
PATH, PRACTICE, FEEDBACK, TRANSFER: A WORKSHEET
Good Learning by Design - goodlearningbydesign.com
What am I designing: ______________________________________________
Who is it for, and how much time do they really have: _____________
For each piece, answer three columns.
1. PATH (what do I do next)
What the learner actually does: ________________________________
How I will know it worked: _____________________________________
Where this will break first: ___________________________________
2. PRACTICE (reps that build capability)
What the learner actually does: ________________________________
How I will know it worked: _____________________________________
Where this will break first: ___________________________________
3. FEEDBACK (a loop, not a comment)
What the learner actually does: ________________________________
How I will know it worked: _____________________________________
Where this will break first: ___________________________________
4. TRANSFER (the Monday after)
What the learner actually does: ________________________________
How I will know it worked: _____________________________________
Where this will break first: ___________________________________
THE ONE QUESTION TO FINISH ON
If a learner did every single thing in this design and then went back
to work, what would be different on the following Monday? One sentence.
If you cannot write it, the transfer row is not done.
__________________________________________________________________
ASSESSMENT IN THE AGE OF AI: A PLANNING SHEET
Good Learning by Design - goodlearningbydesign.com
One move: stop assessing the artefact alone, start assessing the process
that produced it.
STEP ONE - DECIDE THE STANCE. For this task, which is true?
1. The tool is part of the capability. Using it well is what I am
assessing. Let them use it, and assess the use: the prompt, the
selection, the edit, the judgement about what to keep.
2. The tool would short-circuit the capability. The thinking the tool
replaces is exactly the thinking I need to see. Design a task the
tool cannot stand in for, usually by anchoring it to something only
this learner has: their own data, context, prior work, or a live
conversation.
Write the answer into the task instructions in one plain sentence.
STEP TWO - PLAN THE EVIDENCE
Drafts - shows the work moved, and in what direction. How: ____
Decisions - shows what was chosen, rejected, and why. How: ____
Revision - shows feedback was understood and acted on. How: ____
Live account - shows the learner can stand behind the work. How: ____
STEP THREE - QUESTIONS THAT SURVIVE (add one or two to any submission)
1. What did you try first that did not work, and how did you know?
2. Name one thing you deliberately left out. Why?
3. Which part are you least confident about, and what would settle it?
4. If a colleague pushed back on your main claim, what would they say?
5. Point to the moment this piece changed direction. What caused it?
6. What in here comes from your own context and could not have been
written about anyone else?
STEP FOUR - THE FAIRNESS CHECK
[ ] My criteria reward reasoning and fit, not polish and fluency.
[ ] I am not relying on a detector, and I have said so.
[ ] A second-language writer with excellent thinking is not penalised.
[ ] A learner with no quiet hours and a shared laptop can still produce
this evidence.
[ ] If I suspect something, my process starts with a conversation
rather than an accusation.
THE COURSE POST-MORTEM
Good Learning by Design - goodlearningbydesign.com
Run within a week of the thing finishing. Thirty minutes alone, forty-five
with the team. Describe what happened before deciding what it means.
What ran: _________________________________________________________
When, and for how many: ___________________________________________
1. WHAT HAPPENED
Where did people slow down or stop? The exact point, not the area.
__________________________________________________________________
What question got asked more than twice?
__________________________________________________________________
What did people skip?
__________________________________________________________________
What took longer than I said it would?
__________________________________________________________________
2. WHAT IT MEANS
Was the sticking point a PATH, PRACTICE, FEEDBACK or TRANSFER problem?
Pick one, even if it is close.
__________________________________________________________________
What did I assume about these learners that turned out not to hold?
__________________________________________________________________
What worked better than expected, and can I use more of it?
__________________________________________________________________
3. WHAT CHANGES
Largest effect for the least work: _______________________________
Want to make but cannot yet, waiting on: ________________________
The thing I will stop doing: ____________________________________
4. WHAT I WILL NOT BLAME
Motivation. Attention spans. "They did not read it." The platform.
The weather. Each is usually a design symptom wearing a costume.
THE TWENTY-MINUTE LEARNER TEST
Good Learning by Design - goodlearningbydesign.com
The real learner has twenty minutes, on a phone, after a shift, with
somebody talking to them.
[ ] In the first sixty seconds, this person can tell what they are meant to do.
[ ] There is something finishable inside twenty minutes, and it feels
finished, not abandoned.
[ ] They can stop and come back tomorrow without losing their place.
[ ] Nothing essential requires a desktop, a printer, a quiet room, or a
live meeting at a fixed hour.
[ ] The instructions read cleanly on a narrow screen.
[ ] If they only ever complete this one piece and nothing else, they still
got something worth their twenty minutes.
Six ticks and it will survive a real week. Fewer than four and the design
is written for a learner who does not exist.